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Why Early Access?“Our goal is to create a fine turn-based strategy with the ability to collect your troops. And in order for the the term “collectible” to be a real thing in the game, not just a fancy part of the naming, we have decided to use a technology called Tangle. We hope that Tangle will enable us to make each troop unique with its own history of victories and defeats. Besides that Tangle should help protect the gameplay from cheaters and DDoS attacks.While this technology is under development we still have an opportunity to show the players the gameplay process.
Our plan is simple: players check out the game, leave their feedback and suggestions, we take stuff into account, polish the process and make the game really Awesome!”Approximately how long will this game be in Early Access?“We estimate to exit early access in 1-2 years. Our project uses an experimental for the gaming world technology called Tangle, and its development will also affect the development of our game. Besides that we have a great variety of ideas on how we can tweak gameplay.
About This Game PS: CTGPost Scriptum Collectible Token Game is a turn based strategy game, which is one of the entertainments that patrons have in taverns of the gloomy post-apocalyptic world Post Scriptum. The game is based on creating your own army of collectible coins, that turn into formidable warriors on the playing field.
(Plan Jaune Chapter Release - France, Belgium 1940) UPDATE ABOUTDeveloped by Periscope Games, Post Scriptum is a WW2 simulation game, focusing on historical accuracy, large scale battles, a difficult learning curve and an intense need for cohesion, communication and teamwork. WHO IS PERISCOPE GAMES?Periscope Games is a game development studio that came to exist from the merging between PR:WW2 (an add-on crew from the Battlefield 2 mod Project Reality) and Liberty’s Highway (a modding team from ).The project started in the beginning of March 2016 with common goals in terms of structure, recruitment and production by the respective lead developers.The team ranges from experienced artist to modders that have extraordinary potential.Interested in working for Periscope? SUBREDDIT RULES. 1: Any and all pro-Nazi sentiment or discussion is disallowed.
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7: Posts must be related to Post Scriptum.LINKS.SISTER SUBREDDITS. People relax!;) I was thinking the same but of course in this kind of game if barely impossible make a decent AI to guarantee a AI behavior close to human behavior.BUT (yes, in capital letters) bots can be add:- Periscope Games can choise add bots because they think there is a need for have more soldiers in the battlefield. Of course bots can't play like humans, perhaps bots can be added for defend points (or only for weapons structures, would be tricky adjust how they aim trought the bushes) or for logistic (Imagin the SL of logi squad can mark a path for the AI and the AI drive the truck with supplies and deliver it in the designated area) or bots for fill the empty sits in the tanks (maybe only the mg or, maybe also the driver). Or even can be added as a new feature, for example, the tickets can be increased with trucks drive by AI among the captured points (I know the last one its a silly idea because spread more the players on map but I use as example because when we thinking about bots is not always about replace humans, instead of that AI can added more inmersive gameplay.- Mods.
The creators of content by mod can implement all I said before. At the beggining maybe we see some kind of 'wave mode' (like in Squad the mod mode where we kill bugs like in the movie Starship Troopers).In conclusion, dont think about bots doing what humans do.